Sanwell der Rächerpilot
Legendäre Kreatur — Mensch, Pilot
Solange eine Artefaktkreatur, die du kontrollierst, angreift, verhindere allen Schaden, der Sanwell dem Rächerpiloten zugefügt würde.
Immer wenn Sanwell getappt wird, schicke die obersten sechs Karten deiner Bibliothek ins Exil. Du kannst davon einen Fahrzeug- oder Artefaktkreaturenzauber wirken. Lege dann den Rest in zufälliger Reihenfolge unter deine Bibliothek.
Immer wenn Sanwell getappt wird, schicke die obersten sechs Karten deiner Bibliothek ins Exil. Du kannst davon einen Fahrzeug- oder Artefaktkreaturenzauber wirken. Lege dann den Rest in zufälliger Reihenfolge unter deine Bibliothek.
3/1
standard
future
historic
gladiator
pioneer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
If Sanwell, Avenger Ace is somehow an artifact creature, its first ability will see itself while it is attacking.
If you choose not to cast a spell this way, it goes to the bottom of the library with the other exiled cards. You can’t wait and cast it later.
You must pay all costs for a spell cast using Sanwell’s last ability.
If you choose not to cast a spell this way, it goes to the bottom of the library with the other exiled cards. You can’t wait and cast it later.
You must pay all costs for a spell cast using Sanwell’s last ability.
Rulings
If Sanwell, Avenger Ace is somehow an artifact creature, its first ability will see itself while it is attacking.
If you choose not to cast a spell this way, it goes to the bottom of the library with the other exiled cards. You can’t wait and cast it later.
You must pay all costs for a spell cast using Sanwell’s last ability.
If you choose not to cast a spell this way, it goes to the bottom of the library with the other exiled cards. You can’t wait and cast it later.
You must pay all costs for a spell cast using Sanwell’s last ability.
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