L'Archimandrita

Creatura Leggendaria — Consigliere Umano

All'inizio del tuo mantenimento, guadagni X punti vita, dove X è il numero di carte nella tua mano meno 4.
Ogniqualvolta guadagni punti vita, ogni Consigliere, Artefice e Monaco che controlli ha cautela e prende +X/+0 fino alla fine del turno, dove X sono i punti vita che hai guadagnato.
TAPpa tre Consiglieri, Artefici e/o Monaci STAPpati che controlli: Pesca una carta.

0/5
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standard future historic gladiator pioneer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

You can’t gain negative amounts of life. If you have fewer than four cards in hand as the first ability resolves, you won’t gain any life, but you won’t lose any life either.
Since The Archimandrite’s activated ability doesn’t have a tap symbol in its cost, you can tap creatures that haven’t been under your control since your most recent turn began (including The Archimandrite itself) to pay the cost.
You can’t gain negative amounts of life. If you have fewer than four cards in hand as the first ability resolves, you won’t gain any life, but you won’t lose any life either.
Since The Archimandrite’s activated ability doesn’t have a tap symbol in its cost, you can tap creatures that haven’t been under your control since your most recent turn began (including The Archimandrite itself) to pay the cost.
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Price
0.19€


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