La archimandrita

Criatura legendaria — Consejero humano

Al comienzo de tu mantenimiento, ganas X vidas, donde X es la cantidad de cartas en tu mano menos 4.
Siempre que ganes vidas, cada Consejero, Artífice y Monje que controlas gana la habilidad de vigilancia y obtiene +X/+0 hasta el final del turno, donde X es la cantidad de vidas que ganaste.
Girar tres Consejeros, Artífices y/o Monjes enderezados que controlas: Roba una carta.

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standard future historic gladiator pioneer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

You can’t gain negative amounts of life. If you have fewer than four cards in hand as the first ability resolves, you won’t gain any life, but you won’t lose any life either.
Since The Archimandrite’s activated ability doesn’t have a tap symbol in its cost, you can tap creatures that haven’t been under your control since your most recent turn began (including The Archimandrite itself) to pay the cost.
You can’t gain negative amounts of life. If you have fewer than four cards in hand as the first ability resolves, you won’t gain any life, but you won’t lose any life either.
Since The Archimandrite’s activated ability doesn’t have a tap symbol in its cost, you can tap creatures that haven’t been under your control since your most recent turn began (including The Archimandrite itself) to pay the cost.
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