Die Erzimandritin

Legendäre Kreatur — Mensch, Berater

Zu Beginn deines Versorgungssegments erhältst du X Lebenspunkte dazu, wobei X gleich der Anzahl an Karten auf deiner Hand minus 4 ist.
Immer wenn du Lebenspunkte dazuerhältst, erhält jeder Berater, Handwerker und Mönch, den du kontrollierst, Wachsamkeit und erhält bis zum Ende des Zuges +X/+0, wobei X gleich der Anzahl an Lebenspunkten ist, die du dazuerhalten hast.
Tappe drei ungetappte Berater, Handwerker und/oder Mönche, die du kontrollierst: Ziehe eine Karte.

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standard future historic gladiator pioneer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

You can’t gain negative amounts of life. If you have fewer than four cards in hand as the first ability resolves, you won’t gain any life, but you won’t lose any life either.
Since The Archimandrite’s activated ability doesn’t have a tap symbol in its cost, you can tap creatures that haven’t been under your control since your most recent turn began (including The Archimandrite itself) to pay the cost.
You can’t gain negative amounts of life. If you have fewer than four cards in hand as the first ability resolves, you won’t gain any life, but you won’t lose any life either.
Since The Archimandrite’s activated ability doesn’t have a tap symbol in its cost, you can tap creatures that haven’t been under your control since your most recent turn began (including The Archimandrite itself) to pay the cost.
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