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Rulings
Ogre Marauder’s ability requires the defending player to sacrifice a creature as the ability resolves, or Ogre Marauder can’t be blocked for the rest of the turn.
Attacking with Ogre Marauder a second time would cause a second trigger. If no creature was previously sacrificed, the Marauder already can’t be blocked. Sacrificing a creature for the second trigger will not nullify the first.
Attacking with Ogre Marauder a second time would cause a second trigger. If no creature was previously sacrificed, the Marauder already can’t be blocked. Sacrificing a creature for the second trigger will not nullify the first.
Rulings
Ogre Marauder’s ability requires the defending player to sacrifice a creature as the ability resolves, or Ogre Marauder can’t be blocked for the rest of the turn.
Attacking with Ogre Marauder a second time would cause a second trigger. If no creature was previously sacrificed, the Marauder already can’t be blocked. Sacrificing a creature for the second trigger will not nullify the first.
Attacking with Ogre Marauder a second time would cause a second trigger. If no creature was previously sacrificed, the Marauder already can’t be blocked. Sacrificing a creature for the second trigger will not nullify the first.
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