精神を刻む者、ジェイス

伝説のプレインズウォーカー — ジェイス

+2:プレイヤー1人を対象とする。そのプレイヤーのライブラリーの一番上にあるカード1枚を見る。そのカードをそのプレイヤーのライブラリーの一番下に置いてもよい。
0:カード3枚を引く。その後、あなたの手札にあるカード2枚をあなたのライブラリーの一番上に望む順番で置く。
-1:クリーチャー1体を対象とする。それをオーナーの手札に戻す。
-12:プレイヤー1人を対象とする。そのプレイヤーのライブラリーにあるすべてのカードを追放する。その後、そのプレイヤーは、自分の手札を自分のライブラリーに加えて切り直す。
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standard future historic gladiator pioneer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

You draw three cards and put two cards back all while Jace's second ability is resolving. Nothing can happen between the two, and no player may choose to take actions.
If the target player for Jace's last ability has no cards in hand, that player shuffles nothing into their library, and that player's library will remain empty. That player won't lose the game until they try to draw from the empty library.
You draw three cards and put two cards back all while Jace's second ability is resolving. Nothing can happen between the two, and no player may choose to take actions.
If the target player for Jace's last ability has no cards in hand, that player shuffles nothing into their library, and that player's library will remain empty. That player won't lose the game until they try to draw from the empty library.
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