Amplificateur rapide
Créature — loutre et artificier
Célérité
À chaque fois qu'une autre créature que vous contrôlez avec une force de base de 1 arrive, elle acquiert la célérité jusqu'à la fin du tour.
À chaque fois qu'une autre créature que vous contrôlez arrive, si elle n'a pas été lancée, mettez un marqueur +1/+1 sur l'Amplificateur rapide et l'Amplificateur rapide ne peut pas être bloqué ce tour-ci.
À chaque fois qu'une autre créature que vous contrôlez avec une force de base de 1 arrive, elle acquiert la célérité jusqu'à la fin du tour.
À chaque fois qu'une autre créature que vous contrôlez arrive, si elle n'a pas été lancée, mettez un marqueur +1/+1 sur l'Amplificateur rapide et l'Amplificateur rapide ne peut pas être bloqué ce tour-ci.
1/3
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
If a creature has a characteristic-defining ability that sets its power, indicated with a */* or similar in the power and toughness box, that ability is taken into account when determining its base power.
Normally, a creature’s base power is the power printed on the card or, for a token, the power set by the effect that created it. If an effect modifies a creature’s power without setting it, that is not included when determining its base power.
Some creatures have base power and toughness 0/0 and an ability that gives them a bonus based on some criteria. Those are not characteristic-defining abilities, and that ability doesn’t change its base power.
Normally, a creature’s base power is the power printed on the card or, for a token, the power set by the effect that created it. If an effect modifies a creature’s power without setting it, that is not included when determining its base power.
Some creatures have base power and toughness 0/0 and an ability that gives them a bonus based on some criteria. Those are not characteristic-defining abilities, and that ability doesn’t change its base power.
Rulings
If a creature has a characteristic-defining ability that sets its power, indicated with a */* or similar in the power and toughness box, that ability is taken into account when determining its base power.
Normally, a creature’s base power is the power printed on the card or, for a token, the power set by the effect that created it. If an effect modifies a creature’s power without setting it, that is not included when determining its base power.
Some creatures have base power and toughness 0/0 and an ability that gives them a bonus based on some criteria. Those are not characteristic-defining abilities, and that ability doesn’t change its base power.
Normally, a creature’s base power is the power printed on the card or, for a token, the power set by the effect that created it. If an effect modifies a creature’s power without setting it, that is not included when determining its base power.
Some creatures have base power and toughness 0/0 and an ability that gives them a bonus based on some criteria. Those are not characteristic-defining abilities, and that ability doesn’t change its base power.
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