Promesse de fidélité

Rituel

Chaque joueur met un marqueur « serment » sur une créature qu'il contrôle et sacrifie le reste. Aucune de ces créatures ne peut vous attaquer ou attaquer des planeswalkers que vous contrôlez tant qu'elle a un marqueur « serment » sur elle.
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Each player, including you, must put a vow counter on a creature they control if able. They can’t choose to opt out and sacrifice all of their creatures. The creature you put a vow counter on will remember its promise if another player gains control of it.
If the vow counter is removed from the creature, it can attack as normal.
If the vow counter is moved to another creature, it won’t prevent the second creature from attacking normally.
Each player, including you, must put a vow counter on a creature they control if able. They can’t choose to opt out and sacrifice all of their creatures. The creature you put a vow counter on will remember its promise if another player gains control of it.
If the vow counter is removed from the creature, it can attack as normal.
If the vow counter is moved to another creature, it won’t prevent the second creature from attacking normally.
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