Fruchtbarer Grünpanzer (Bloomburrow)
Fruchtbarer Grünpanzer back
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Fruchtbarer Grünpanzer

Kreatur — Elementarwesen, Schildkröte

Reichweite
Solange du zehn oder mehr Länder kontrollierst, erhalten Kreaturen, die du kontrollierst, +2/+2.
Immer wenn der Fruchtbare Grünpanzer oder eine andere Kreatur, die du kontrollierst und deren Widerstandskraft größer ist als ihre Stärke, ins Spiel kommt, schaue dir die oberste Karte deiner Bibliothek an. Falls es eine Länderkarte ist, kannst du sie getappt ins Spiel bringen. Nimm sie sonst auf deine Hand.

4/6
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If the top card of your library is a land card, you may choose to put it into your hand rather than onto the battlefield tapped.
Fecund Greenshell’s last ability checks the power and toughness of a creature only at the moment it enters. If it enters with counters, those counters are included. Static abilities that modify the power and toughness of creatures you control (such as Fecund Greenshell’s own second ability) are also included. If that creature’s toughness is greater than its power when it enters, the ability will still trigger and resolve normally regardless of what happens to that creature after that.
Damage remains marked on creatures until the turn ends. If Fecund Greenshell’s second ability stops applying (because Fecund Greenshell leaves the battlefield or loses its abilities or because you no longer control ten or more lands), then any creatures that needed the toughness bonus to stay alive will die.
If the top card of your library is a land card, you may choose to put it into your hand rather than onto the battlefield tapped.
Fecund Greenshell’s last ability checks the power and toughness of a creature only at the moment it enters. If it enters with counters, those counters are included. Static abilities that modify the power and toughness of creatures you control (such as Fecund Greenshell’s own second ability) are also included. If that creature’s toughness is greater than its power when it enters, the ability will still trigger and resolve normally regardless of what happens to that creature after that.
Damage remains marked on creatures until the turn ends. If Fecund Greenshell’s second ability stops applying (because Fecund Greenshell leaves the battlefield or loses its abilities or because you no longer control ten or more lands), then any creatures that needed the toughness bonus to stay alive will die.
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