Lieur-de-bête d'azur (Bloomburrow)
Lieur-de-bête d'azur back
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Lieur-de-bête d'azur

Créature — rat et gredin

Vigilance
Le Lieur-de-bête d'azur ne peut pas être bloqué par des créatures de force supérieure ou égale à 2.
À chaque fois que le Lieur-de-bête d'azur attaque, jusqu'à une cible qu'un adversaire contrôle, artefact, créature ou planeswalker, perd toutes ses capacités jusqu'à votre prochain tour. Si c'est une créature, il a aussi une force et une endurance de base de 2/2 jusqu'à votre prochain tour.

1/3
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

A permanent that loses all abilities because of Azure Beastbinder’s last ability may later gain abilities.
Effects that modify the creature’s power and/or toughness, such as the effect of Overprotect, will apply to the creature no matter when they started to take effect. The same is true for counters that change its power and/or toughness and effects that switch its power and toughness.
Once Azure Beastbinder has been blocked, increasing the blocking creature’s power to 2 or greater won’t cause Azure Beastbinder to become unblocked.
Azure Beastbinder’s last ability overwrites all previous effects that set the creature’s base power and toughness to specific values. Any power- or toughness-setting effects that start to apply afterward will overwrite this effect.
A permanent that loses all abilities because of Azure Beastbinder’s last ability may later gain abilities.
Effects that modify the creature’s power and/or toughness, such as the effect of Overprotect, will apply to the creature no matter when they started to take effect. The same is true for counters that change its power and/or toughness and effects that switch its power and toughness.
Once Azure Beastbinder has been blocked, increasing the blocking creature’s power to 2 or greater won’t cause Azure Beastbinder to become unblocked.
Azure Beastbinder’s last ability overwrites all previous effects that set the creature’s base power and toughness to specific values. Any power- or toughness-setting effects that start to apply afterward will overwrite this effect.
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