Trübschweif-Kojote (Bloomburrow)
Trübschweif-Kojote back
Click to flip the card
Trübschweif-Kojote

Kreatur — Elementarwesen, Kojote

Wenn der Trübschweif-Kojote ins Spiel kommt, schicke eine Kreatur deiner Wahl, die ein Gegner kontrolliert, ins Exil, bis der Trübschweif-Kojote das Spiel verlässt. Falls jene Kreatur Stärke 2 oder weniger hatte, lege eine +1/+1-Marke auf den Trübschweif-Kojoten.

3/4
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Use the power of the exiled creature as it last existed on the battlefield to determine whether or not to put a +1/+1 counter on Driftgloom Coyote.
Auras attached to the exiled creature will be put into their owners’ graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled creature will cease to exist. When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled.
If a token is exiled this way, it will cease to exist and won’t return to the battlefield.
If Driftgloom Coyote leaves the battlefield before its triggered ability resolves, the target creature won’t be exiled.
Use the power of the exiled creature as it last existed on the battlefield to determine whether or not to put a +1/+1 counter on Driftgloom Coyote.
Auras attached to the exiled creature will be put into their owners’ graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled creature will cease to exist. When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled.
If a token is exiled this way, it will cease to exist and won’t return to the battlefield.
If Driftgloom Coyote leaves the battlefield before its triggered ability resolves, the target creature won’t be exiled.
Your collection? Your decks?
Want to manage your collection and/or create decks?
0.05€


Linked cards

Links
MCT Tags