哨兵高塔 (Battlebond)
哨兵高塔 back
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哨兵高塔

神器

每当任一牌手在你的回合中施放瞬间或法术咒语时,哨兵高塔对任意一个目标造成伤害,其数量为本回合中于该咒语之前施放过的瞬间和法术咒语数量加1。
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standard future historic gladiator pioneer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

For example, the first instant or sorcery spell cast during your turn causes Sentinel Tower to deal 1 damage; the second causes it to deal 2 damage, and so on.
You choose the target for Sentinel Tower’s ability, regardless of who cast the spell that caused it to trigger.
Sentinel Tower’s ability counts all instant and sorcery spells cast in the turn before the spell that caused it to trigger, even if those spells are still on the stack or have been countered.
Sentinel Tower’s ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
For example, the first instant or sorcery spell cast during your turn causes Sentinel Tower to deal 1 damage; the second causes it to deal 2 damage, and so on.
You choose the target for Sentinel Tower’s ability, regardless of who cast the spell that caused it to trigger.
Sentinel Tower’s ability counts all instant and sorcery spells cast in the turn before the spell that caused it to trigger, even if those spells are still on the stack or have been countered.
Sentinel Tower’s ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
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