歩哨の塔 (Battlebond)
歩哨の塔 back
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歩哨の塔

アーティファクト

あなたのターンにインスタントかソーサリーである呪文が唱えられるたび、クリーチャー1体かプレインズウォーカー1体かプレイヤー1人を対象とする。歩哨の塔はそれに、このターンにその呪文よりも先に唱えられたインスタントかソーサリーである呪文の総数に1を足した数に等しい点数のダメージを与える。
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standard future historic gladiator pioneer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

For example, the first instant or sorcery spell cast during your turn causes Sentinel Tower to deal 1 damage; the second causes it to deal 2 damage, and so on.
You choose the target for Sentinel Tower’s ability, regardless of who cast the spell that caused it to trigger.
Sentinel Tower’s ability counts all instant and sorcery spells cast in the turn before the spell that caused it to trigger, even if those spells are still on the stack or have been countered.
Sentinel Tower’s ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
For example, the first instant or sorcery spell cast during your turn causes Sentinel Tower to deal 1 damage; the second causes it to deal 2 damage, and so on.
You choose the target for Sentinel Tower’s ability, regardless of who cast the spell that caused it to trigger.
Sentinel Tower’s ability counts all instant and sorcery spells cast in the turn before the spell that caused it to trigger, even if those spells are still on the stack or have been countered.
Sentinel Tower’s ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
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