Singing Tree (Arabian Nights)
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Singing Tree

Creature — Plant

: Target attacking creature has base power 0 until end of turn.

0/3
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standard future historic gladiator pioneer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Changes creature’s current power to zero (as opposed to giving it -X/-0, like before) but does not prevent raising it after the Tree has been used on it.
You apply power/toughness changing effects in a series of sublayers in the following order: (a) effects from characteristic-defining abilities; (b) effects that set power and/or toughness to a specific number or value; (c) effects that modify power and/or toughness but don’t set power and/or toughness to a specific number or value; (d) changes from counters; (e) effects that switch a creature’s power and toughness. This card’s effect is always applied in (b), which means that effects applied in sublayer (c), (d), or (e) will not be overwritten; they will be applied to the new value.
Changes creature’s current power to zero (as opposed to giving it -X/-0, like before) but does not prevent raising it after the Tree has been used on it.
You apply power/toughness changing effects in a series of sublayers in the following order: (a) effects from characteristic-defining abilities; (b) effects that set power and/or toughness to a specific number or value; (c) effects that modify power and/or toughness but don’t set power and/or toughness to a specific number or value; (d) changes from counters; (e) effects that switch a creature’s power and toughness. This card’s effect is always applied in (b), which means that effects applied in sublayer (c), (d), or (e) will not be overwritten; they will be applied to the new value.
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