El mejor momento
Encantamiento
Exaltado. (Siempre que una criatura que controlas ataque sola, esa criatura obtiene +1/+1 hasta el final del turno.)
Siempre que una criatura que controlas ataque sola, si es la primera fase de combate del turno, endereza esa criatura. Después de esta fase, hay una fase de combate adicional.
Siempre que una criatura que controlas ataque sola, si es la primera fase de combate del turno, endereza esa criatura. Después de esta fase, hay una fase de combate adicional.
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
Finest Hour’s second ability has an “intervening ‘if’ clause.” The ability won’t trigger at all unless it’s the first combat phase of the turn.
Unlike other similar cards, Finest Hour doesn’t create a main phase in between the two combat phases. The second combat phase will begin immediately after the current one ends.
Unlike other similar cards, Finest Hour doesn’t create a main phase in between the two combat phases. The second combat phase will begin immediately after the current one ends.
Rulings
Finest Hour’s second ability has an “intervening ‘if’ clause.” The ability won’t trigger at all unless it’s the first combat phase of the turn.
Unlike other similar cards, Finest Hour doesn’t create a main phase in between the two combat phases. The second combat phase will begin immediately after the current one ends.
Unlike other similar cards, Finest Hour doesn’t create a main phase in between the two combat phases. The second combat phase will begin immediately after the current one ends.
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