Ehrengarde der Koalition (Apocalypse)
Ehrengarde der Koalition back
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Ehrengarde der Koalition

Kreatur — Fahnenträger

Falls ein Zauberspruch oder eine Fähigkeit, der bzw. die von einem Gegner kontrolliert wird, einen Fahnenträger im Spiel als Ziel haben könnte, bestimmt dieser Spieler mindestens einen Fahnenträger als Ziel.

2/4
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Any player’s Flagbearer may be targeted. For example, if each player controls a Coalition Honor Guard, Seal of Strength’s ability may target any of them.
If a spell or ability’s targets are changed, or if a copy of a spell or ability is put onto the stack and has new targets chosen, it doesn’t have to target a Flagbearer.
Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keywords are activated abilities and will have colons in their reminder text. Triggered abilities (written with “when,” “whenever,” or “at”) don’t have to target a Flagbearer.
Any player’s Flagbearer may be targeted. For example, if each player controls a Coalition Honor Guard, Seal of Strength’s ability may target any of them.
If a spell or ability’s targets are changed, or if a copy of a spell or ability is put onto the stack and has new targets chosen, it doesn’t have to target a Flagbearer.
Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keywords are activated abilities and will have colons in their reminder text. Triggered abilities (written with “when,” “whenever,” or “at”) don’t have to target a Flagbearer.
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