Manovra d'Incoraggiamento

Istantaneo

Una creatura bersaglio prende +2/+0 e ha attacco improvviso fino alla fine del turno. Fino a un'altra creatura bersaglio prende +0/+2 e ha legame vitale fino alla fine del turno.
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standard future historic gladiator pioneer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

The first target will always get +2/+0 and first strike. If you target only one creature, you cannot choose to give it +0/+2 and lifelink.
You cannot target the same creature twice.
The first target will always get +2/+0 and first strike. If you target only one creature, you cannot choose to give it +0/+2 and lifelink.
You cannot target the same creature twice.
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