Targ Nar, gnoll croc-démon

Créature légendaire : gnoll

Tactique de meute — À chaque fois que Targ Nar, gnoll croc-démon attaque, si vous avez attaqué avec des créatures d'une force totale supérieure ou égale à 6 pendant ce combat, les créatures attaquantes gagnent +1/+0 jusqu'à la fin du tour.
: Doublez la force et l'endurance de Targ Nar jusqu'à la fin du tour.

2/2
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standard future historic gladiator pioneer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If a creature's power is less than 0 when it's doubled, instead that creature gets -X/-0, where X is how much less than 0 its power is. For example, if an effect has given a 2/2 creature -4/-0 so that it's a -2/2 creature, doubling its power and toughness gives it -2/+2, and it becomes a -4/4 creature.
If an effect instructs you to “double” a creature's power, that creature gets +X/+0, where X is its power as that effect begins to apply. The same is true for toughness.
If a creature's power is less than 0 when it's doubled, instead that creature gets -X/-0, where X is how much less than 0 its power is. For example, if an effect has given a 2/2 creature -4/-0 so that it's a -2/2 creature, doubling its power and toughness gives it -2/+2, and it becomes a -4/4 creature.
If an effect instructs you to “double” a creature's power, that creature gets +X/+0, where X is its power as that effect begins to apply. The same is true for toughness.
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