职业:德鲁伊

结界 ~职业

(获得下一等级便能新增相应异能;只能于法术时机如此作。)
每当一个地在你的操控下进战场时,你获得1点生命。
:等级2
//Level_2//
你在自己的每个回合中可以额外使用一个地。
:等级3
//Level_3//
当此职业成为等级3时,目标由你操控的地成为生物,且具有敏捷与「此生物的力量和防御力各等同于由你操控的地数量。」它仍然是地。
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standard future historic gladiator pioneer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.
You can multiclass or even control multiple Class enchantments of the same class. Each Class permanent tracks its own level separately.
Each Class starts with only the first of three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.
If you have more than one Druid Class at level 2 or higher, you can play that many additional lands per turn. For example, with two Druid Classes at level 2, you can play three lands during your turn.
Gaining a level is a normal activated ability. It uses the stack and can be responded to.
For the third ability, the power and toughness of the creature will change as the number of lands you control changes.
Some Class cards have an effect that increases when more are under your control. For example, if you have multiple Barbarian Class cards, you roll that many additional dice and ignore that many of the lowest rolls.
Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.
Gaining a level won't remove abilities that a Class had at a previous level.
You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.
You can multiclass or even control multiple Class enchantments of the same class. Each Class permanent tracks its own level separately.
Each Class starts with only the first of three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.
If you have more than one Druid Class at level 2 or higher, you can play that many additional lands per turn. For example, with two Druid Classes at level 2, you can play three lands during your turn.
Gaining a level is a normal activated ability. It uses the stack and can be responded to.
For the third ability, the power and toughness of the creature will change as the number of lands you control changes.
Some Class cards have an effect that increases when more are under your control. For example, if you have multiple Barbarian Class cards, you roll that many additional dice and ignore that many of the lowest rolls.
Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.
Gaining a level won't remove abilities that a Class had at a previous level.
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