Compelled Duel

Sorcery

Target creature gets +3/+3 until end of turn and must be blocked this turn if able.
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Only one creature is required to block the affected creature. Other creatures may also block it and are free to block other creatures or not block at all.
If each creature the defending player controls can't block for any reason (such as being tapped), then the affected creature isn't blocked. If there's a cost associated with blocking the affected creature, the defending player isn't forced to pay that cost, so it doesn't have to be blocked in that case either.
Only one creature is required to block the affected creature. Other creatures may also block it and are free to block other creatures or not block at all.
If each creature the defending player controls can't block for any reason (such as being tapped), then the affected creature isn't blocked. If there's a cost associated with blocking the affected creature, the defending player isn't forced to pay that cost, so it doesn't have to be blocked in that case either.
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