Теззерет Интриган (Aether Revolt)
Теззерет Интриган back
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Теззерет Интриган

Planeswalker — Теззерет

+1: создайте одну фишку бесцветного артефакта с именем Эфириевая Батарея и способностью «, пожертвуйте этот артефакт: добавьте одну ману любого цвета в ваше хранилище маны».
—2: целевое существо получает +X/-X до конца хода, где Х — количество артефактов под вашим контролем.
—7: вы получаете эмблему со способностью «В начале боя во время вашего хода целевой артефакт под вашим контролем становится артефактом существом с базовыми силой и выносливостью 5/5».
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standard future historic gladiator pioneer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

An artifact that becomes a creature due to the emblem’s ability can’t attack unless you’ve controlled it continuously since your turn began. It doesn’t matter whether or not it was a creature at that time.
An artifact creature targeted by the emblem’s ability becomes 5/5 instead of its normal power and toughness.
A Vehicle targeted by the emblem’s ability becomes a 5/5 creature. Crewing it won’t change its power and toughness.
The effect of the emblem’s triggered ability lasts indefinitely.
The value of X for Tezzeret’s second ability is determined only as the ability resolves. It won’t change later in the turn if the number of artifacts you control changes.
If an Equipment becomes a creature, it becomes unattached and it can’t be attached to a creature.
An artifact that becomes a creature due to the emblem’s ability can’t attack unless you’ve controlled it continuously since your turn began. It doesn’t matter whether or not it was a creature at that time.
An artifact creature targeted by the emblem’s ability becomes 5/5 instead of its normal power and toughness.
A Vehicle targeted by the emblem’s ability becomes a 5/5 creature. Crewing it won’t change its power and toughness.
The effect of the emblem’s triggered ability lasts indefinitely.
The value of X for Tezzeret’s second ability is determined only as the ability resolves. It won’t change later in the turn if the number of artifacts you control changes.
If an Equipment becomes a creature, it becomes unattached and it can’t be attached to a creature.
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