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Rulings
If the artifact isn’t a creature or Vehicle as Lifecraft Awakening resolves, the artifact becomes a creature indefinitely.
You can put +1/+1 counters on a noncreature Vehicle this way. They’ll be put there, apply if the Vehicle becomes a creature, and remain there when it stops being a creature.
You can cast Lifecraft Awakening declaring X as 0. If the artifact isn’t a creature or Vehicle, it’ll become a 0/0 creature and, unless another effect modifies its toughness, be put into your graveyard soon after.
If an Equipment becomes a creature, it becomes unattached and it can’t be attached to a creature.
You can put +1/+1 counters on a noncreature Vehicle this way. They’ll be put there, apply if the Vehicle becomes a creature, and remain there when it stops being a creature.
You can cast Lifecraft Awakening declaring X as 0. If the artifact isn’t a creature or Vehicle, it’ll become a 0/0 creature and, unless another effect modifies its toughness, be put into your graveyard soon after.
If an Equipment becomes a creature, it becomes unattached and it can’t be attached to a creature.
Rulings
If the artifact isn’t a creature or Vehicle as Lifecraft Awakening resolves, the artifact becomes a creature indefinitely.
You can put +1/+1 counters on a noncreature Vehicle this way. They’ll be put there, apply if the Vehicle becomes a creature, and remain there when it stops being a creature.
You can cast Lifecraft Awakening declaring X as 0. If the artifact isn’t a creature or Vehicle, it’ll become a 0/0 creature and, unless another effect modifies its toughness, be put into your graveyard soon after.
If an Equipment becomes a creature, it becomes unattached and it can’t be attached to a creature.
You can put +1/+1 counters on a noncreature Vehicle this way. They’ll be put there, apply if the Vehicle becomes a creature, and remain there when it stops being a creature.
You can cast Lifecraft Awakening declaring X as 0. If the artifact isn’t a creature or Vehicle, it’ll become a 0/0 creature and, unless another effect modifies its toughness, be put into your graveyard soon after.
If an Equipment becomes a creature, it becomes unattached and it can’t be attached to a creature.
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