Ascensione del Luminarca
Incantesimo
All'inizio della sottofase finale di ogni avversario, se non hai perso punti vita in questo turno, puoi mettere un segnalino ricerca sull'Ascensione del Luminarca. (Il danno provoca la perdita di punti vita.)
: Metti sul campo di battaglia una pedina creatura Angelo 4/4 bianca con volare. Attiva questa abilità solo se l'Ascensione del Luminarca ha quattro o più segnalini ricerca.
: Metti sul campo di battaglia una pedina creatura Angelo 4/4 bianca con volare. Attiva questa abilità solo se l'Ascensione del Luminarca ha quattro o più segnalini ricerca.
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
Luminarch Ascension’s first ability doesn’t trigger if you have lost life before an opponent’s end step begins. If it does trigger but you lose life before it resolves, it does nothing and you won’t put a quest counter on Luminarch Ascension.
You can activate Luminarch Ascension’s last ability during the end step in which it receives its fourth quest counter.
Luminarch Ascension’s first ability cares only whether you lost life this turn, even if Luminarch Ascension wasn’t on the battlefield when that happened. It doesn’t care how much you lost, whether you also gained life, or even whether you gained more life than you lost.
In a Two-Headed Giant game, Luminarch Ascension’s first ability will trigger twice at the beginning of the opposing team’s end step if you didn’t lose life that turn. It doesn’t matter whether your teammate lost life or not.
You can activate Luminarch Ascension’s last ability during the end step in which it receives its fourth quest counter.
Luminarch Ascension’s first ability cares only whether you lost life this turn, even if Luminarch Ascension wasn’t on the battlefield when that happened. It doesn’t care how much you lost, whether you also gained life, or even whether you gained more life than you lost.
In a Two-Headed Giant game, Luminarch Ascension’s first ability will trigger twice at the beginning of the opposing team’s end step if you didn’t lose life that turn. It doesn’t matter whether your teammate lost life or not.
Rulings
Luminarch Ascension’s first ability doesn’t trigger if you have lost life before an opponent’s end step begins. If it does trigger but you lose life before it resolves, it does nothing and you won’t put a quest counter on Luminarch Ascension.
You can activate Luminarch Ascension’s last ability during the end step in which it receives its fourth quest counter.
Luminarch Ascension’s first ability cares only whether you lost life this turn, even if Luminarch Ascension wasn’t on the battlefield when that happened. It doesn’t care how much you lost, whether you also gained life, or even whether you gained more life than you lost.
In a Two-Headed Giant game, Luminarch Ascension’s first ability will trigger twice at the beginning of the opposing team’s end step if you didn’t lose life that turn. It doesn’t matter whether your teammate lost life or not.
You can activate Luminarch Ascension’s last ability during the end step in which it receives its fourth quest counter.
Luminarch Ascension’s first ability cares only whether you lost life this turn, even if Luminarch Ascension wasn’t on the battlefield when that happened. It doesn’t care how much you lost, whether you also gained life, or even whether you gained more life than you lost.
In a Two-Headed Giant game, Luminarch Ascension’s first ability will trigger twice at the beginning of the opposing team’s end step if you didn’t lose life that turn. It doesn’t matter whether your teammate lost life or not.
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