Mitreißender Sieger
Kreatur — Mensch, Krieger
Wenn der Mitreißende Sieger ins Spiel kommt, übernimm bis zum Ende des Zuges die Kontrolle über eine Kreatur deiner Wahl mit Stärke 2 oder weniger, die ein Gegner kontrolliert. Enttappe diese Kreatur. Sie erhält Eile bis zum Ende des Zuges. (Sie kann in diesem Zug angreifen und .)
3/2
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
Once Enthralling Victor’s ability resolves and you gain control of a creature, raising its power above 2 won’t cause you to lose control of it. Similarly, it doesn’t matter if Enthralling Victor leaves the battlefield or you lose control of Enthralling Victor. You’ll keep control of the creature that was the target of the ability until the end of the turn.
Enthralling Victor’s ability can target a creature that’s already untapped. You’ll still gain control of it and it will gain haste.
Enthralling Victor’s ability can target a creature that’s already untapped. You’ll still gain control of it and it will gain haste.
Rulings
Once Enthralling Victor’s ability resolves and you gain control of a creature, raising its power above 2 won’t cause you to lose control of it. Similarly, it doesn’t matter if Enthralling Victor leaves the battlefield or you lose control of Enthralling Victor. You’ll keep control of the creature that was the target of the ability until the end of the turn.
Enthralling Victor’s ability can target a creature that’s already untapped. You’ll still gain control of it and it will gain haste.
Enthralling Victor’s ability can target a creature that’s already untapped. You’ll still gain control of it and it will gain haste.
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