Célestine, la Sainte vivante
Créature légendaire : humain et guerrier
Vol, lien de vie
Larmes guérisseuses — Au début de votre étape de fin, renvoyez sur le champ de bataille depuis votre cimetière une carte de créature ciblée avec une valeur de mana inférieure ou égale à X, X étant le nombre de points de vie que vous avez gagnés ce tour-ci.
Larmes guérisseuses — Au début de votre étape de fin, renvoyez sur le champ de bataille depuis votre cimetière une carte de créature ciblée avec une valeur de mana inférieure ou égale à X, X étant le nombre de points de vie que vous avez gagnés ce tour-ci.
3/4
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
Celestine’s triggered ability looks at the total amount of life you gained to determine X, regardless of whether or not you also lost any life. For example, if you gained 3 life this turn, X is 3, even if you also lost some amount of life in the same turn.
The target creature card is chosen as the triggered ability is put on the stack. Gaining life after that point won’t let you choose a target with a higher mana value.
The target creature card is chosen as the triggered ability is put on the stack. Gaining life after that point won’t let you choose a target with a higher mana value.
Rulings
Celestine’s triggered ability looks at the total amount of life you gained to determine X, regardless of whether or not you also lost any life. For example, if you gained 3 life this turn, X is 3, even if you also lost some amount of life in the same turn.
The target creature card is chosen as the triggered ability is put on the stack. Gaining life after that point won’t let you choose a target with a higher mana value.
The target creature card is chosen as the triggered ability is put on the stack. Gaining life after that point won’t let you choose a target with a higher mana value.
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