Écuyère des quêteurs

Créature : humain et éclaireur

Quand l'Écuyère des quêteurs arrive sur le champ de bataille, elle explore. (Révélez la carte du dessus de votre bibliothèque. Mettez cette carte dans votre main si c'est un terrain. Sinon, mettez un marqueur +1/+1 sur cette créature, puis remettez la carte au-dessus de votre bibliothèque ou mettez-la dans votre cimetière.)

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standard future historic gladiator pioneer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Once an ability that causes a creature to explore begins to resolve, no player may take any other actions until it’s done. Notably, opponents can’t try to remove the exploring creature after you reveal a nonland card but before it receives a counter.
If a resolving spell or ability instructs a specific creature to explore but that creature has left the battlefield, the creature still explores. If you reveal a nonland card this way, you won’t put a +1/+1 counter on anything, but you may put the revealed card into your graveyard. Effects that trigger “whenever a creature you control explores” trigger if appropriate.
If no card is revealed, most likely because that player’s library is empty, the exploring creature receives a +1/+1 counter.
Once an ability that causes a creature to explore begins to resolve, no player may take any other actions until it’s done. Notably, opponents can’t try to remove the exploring creature after you reveal a nonland card but before it receives a counter.
If a resolving spell or ability instructs a specific creature to explore but that creature has left the battlefield, the creature still explores. If you reveal a nonland card this way, you won’t put a +1/+1 counter on anything, but you may put the revealed card into your graveyard. Effects that trigger “whenever a creature you control explores” trigger if appropriate.
If no card is revealed, most likely because that player’s library is empty, the exploring creature receives a +1/+1 counter.
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