征服者连枷

神器 ~武具

由你操控的永久物中每包括一种颜色,佩带此武具的生物便得+1/+1。
只要征服者连枷贴附于某生物上,所有对手便不能在你的回合中施放咒语。
佩带
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

The first ability of Conqueror’s Flail constantly updates as the number of colors among permanents you control changes. If the number of colors decreases and the damage that was marked on the equipped creature earlier in the turn is now lethal damage, that creature is destroyed. Similarly, if its toughness becomes 0, that creature is put into its owner’s graveyard.
The five colors are white, blue, black, red, and green. Conqueror’s Flail can’t give a creature more than +5/+5. (Gold, artifact, and colorless aren’t colors.)
If you move Conqueror’s Flail from one creature to another, there’s no time in between that it’s not attached to a creature. Assuming it’s your turn, your opponents won’t be able to cast spells.
The first ability of Conqueror’s Flail constantly updates as the number of colors among permanents you control changes. If the number of colors decreases and the damage that was marked on the equipped creature earlier in the turn is now lethal damage, that creature is destroyed. Similarly, if its toughness becomes 0, that creature is put into its owner’s graveyard.
The five colors are white, blue, black, red, and green. Conqueror’s Flail can’t give a creature more than +5/+5. (Gold, artifact, and colorless aren’t colors.)
If you move Conqueror’s Flail from one creature to another, there’s no time in between that it’s not attached to a creature. Assuming it’s your turn, your opponents won’t be able to cast spells.
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