Mayal del conquistador

Artefacto — Equipo

La criatura equipada obtiene +1/+1 por cada color entre los permanentes que controlas.
Mientras el Mayal del conquistador está anexado a una criatura, tus oponentes no pueden lanzar hechizos durante tu turno.
Equipar .
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

The first ability of Conqueror’s Flail constantly updates as the number of colors among permanents you control changes. If the number of colors decreases and the damage that was marked on the equipped creature earlier in the turn is now lethal damage, that creature is destroyed. Similarly, if its toughness becomes 0, that creature is put into its owner’s graveyard.
The five colors are white, blue, black, red, and green. Conqueror’s Flail can’t give a creature more than +5/+5. (Gold, artifact, and colorless aren’t colors.)
If you move Conqueror’s Flail from one creature to another, there’s no time in between that it’s not attached to a creature. Assuming it’s your turn, your opponents won’t be able to cast spells.
The first ability of Conqueror’s Flail constantly updates as the number of colors among permanents you control changes. If the number of colors decreases and the damage that was marked on the equipped creature earlier in the turn is now lethal damage, that creature is destroyed. Similarly, if its toughness becomes 0, that creature is put into its owner’s graveyard.
The five colors are white, blue, black, red, and green. Conqueror’s Flail can’t give a creature more than +5/+5. (Gold, artifact, and colorless aren’t colors.)
If you move Conqueror’s Flail from one creature to another, there’s no time in between that it’s not attached to a creature. Assuming it’s your turn, your opponents won’t be able to cast spells.
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