Gambit des Funkenmagiers

Hexerei

Das Gambit des Funkenmagiers fügt bis zu zwei Kreaturen deiner Wahl je 1 Schadenspunkt zu. Jene Kreaturen können in diesem Zug nicht blocken.
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If Sparkmage’s Gambit has two targets, and one of them is illegal as Sparkmage’s Gambit resolves, only the remaining legal target will be affected. The illegal target won’t be dealt damage and will be able to block that turn. If both targets are illegal as Sparkmage’s Gambit tries to resolve, it won’t resolve and none of its effects will happen.
If Sparkmage’s Gambit resolves, but the damage is prevented or redirected, the target creatures still won’t be able to block that turn.
If Sparkmage’s Gambit has two targets, and one of them is illegal as Sparkmage’s Gambit resolves, only the remaining legal target will be affected. The illegal target won’t be dealt damage and will be able to block that turn. If both targets are illegal as Sparkmage’s Gambit tries to resolve, it won’t resolve and none of its effects will happen.
If Sparkmage’s Gambit resolves, but the damage is prevented or redirected, the target creatures still won’t be able to block that turn.
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