Emiel die Gesegnete

Legendäre Kreatur — Einhorn

: Schicke eine andere Kreatur deiner Wahl, die du kontrollierst, ins Exil und bringe sie dann unter der Kontrolle ihres Besitzers ins Spiel zurück.
Immer wenn eine andere Kreatur unter deiner Kontrolle ins Spiel kommt, kannst du bezahlen. Falls du dies tust, lege eine +1/+1-Marke auf sie. Falls es ein Einhorn ist, lege stattdessen zwei +1/+1-Marken auf sie.

4/4
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If a token is exiled this way, it will cease to exist and won’t return to the battlefield.
While resolving Emiel’s triggered ability, you can’t pay more than once to put more counters on the creature.
Emiel’s second ability triggers whenever any creature other than itself enters the battlefield under your control, including those returned by its first ability.
You choose whether to pay for Emiel’s triggered ability while it’s resolving. If you do, no player may take other actions between the time you pay and the time the creature has one or two +1/+1 counters on it.
When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled. Auras attached to the exiled creature will be put into their owners’ graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled creature will cease to exist.
If the entering creature is a Unicorn, you still have to pay to put two +1/+1 counters on it.
If a token is exiled this way, it will cease to exist and won’t return to the battlefield.
While resolving Emiel’s triggered ability, you can’t pay more than once to put more counters on the creature.
Emiel’s second ability triggers whenever any creature other than itself enters the battlefield under your control, including those returned by its first ability.
You choose whether to pay for Emiel’s triggered ability while it’s resolving. If you do, no player may take other actions between the time you pay and the time the creature has one or two +1/+1 counters on it.
When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled. Auras attached to the exiled creature will be put into their owners’ graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled creature will cease to exist.
If the entering creature is a Unicorn, you still have to pay to put two +1/+1 counters on it.
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