Pacifista di Lambholt // Macellaia di Lambholt (Shadows over Innistrad)
Pacifista di Lambholt // Macellaia di Lambholt back
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Pacifista di Lambholt // Macellaia di Lambholt
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Creatura — Mannaro Sciamano Umano // Creatura — Mannaro

La Pacifista di Lambholt non può attaccare a meno che tu non controlli una creatura con forza pari o superiore a 4.
All'inizio di ogni mantenimento, se nell'ultimo turno non sono state lanciate magie, trasforma la Pacifista di Lambholt. // All'inizio di ogni mantenimento, se nell'ultimo turno un giocatore ha lanciato due o più magie, trasforma la Macellaia di Lambholt.

3 // 4/3 // 4
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Rulings

The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn’t on the battlefield for some or all of that turn.
To trigger the Werewolf’s back face’s transform ability, a single player must have cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability won’t trigger.
If Lambholt Pacifist’s power becomes 4 or greater, it fulfills its own restriction and can attack.
For more information on double-faced cards, see the Shadows over Innistrad mechanics article (http://magic.wizards.com/en/articles/archive/feature/shadows-over-innistrad-mechanics).
The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn’t on the battlefield for some or all of that turn.
To trigger the Werewolf’s back face’s transform ability, a single player must have cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability won’t trigger.
If Lambholt Pacifist’s power becomes 4 or greater, it fulfills its own restriction and can attack.
For more information on double-faced cards, see the Shadows over Innistrad mechanics article (http://magic.wizards.com/en/articles/archive/feature/shadows-over-innistrad-mechanics).
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