Chasseur solitaire // Membre de la meute (Shadows over Innistrad)
Chasseur solitaire // Membre de la meute back
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Chasseur solitaire // Membre de la meute
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Créature : humain et guerrier et loup-garou // Créature : - loup-garou

Au début de chaque entretien, si aucun sort n'a été lancé au tour précédent, transformez le Chasseur solitaire. // Au début de chaque entretien, si un joueur a lancé au moins deux sorts au tour précédent, transformez le Membre de la meute.

3 // 5/4 // 6
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

To trigger the Werewolf’s back face’s transform ability, a single player must have cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability won’t trigger.
The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn’t on the battlefield for some or all of that turn.
For more information on double-faced cards, see the Shadows over Innistrad mechanics article (http://magic.wizards.com/en/articles/archive/feature/shadows-over-innistrad-mechanics).
To trigger the Werewolf’s back face’s transform ability, a single player must have cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability won’t trigger.
The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn’t on the battlefield for some or all of that turn.
For more information on double-faced cards, see the Shadows over Innistrad mechanics article (http://magic.wizards.com/en/articles/archive/feature/shadows-over-innistrad-mechanics).
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