Eremita do Monte Rezinga // Lobo Solitário do Monte Rezinga (Shadows over Innistrad)
Eremita do Monte Rezinga // Lobo Solitário do Monte Rezinga back
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Eremita do Monte Rezinga // Lobo Solitário do Monte Rezinga
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Criatura — Humano Lobisomem // Criatura — Lobisomem

Toda vez que um oponente conjurar uma mágica durante o seu turno, compre um card.
No início de cada manutenção, se nenhuma mágica tiver sido conjurada no último turno, transforme Eremita do Monte Rezinga. // Toda vez que um oponente conjurar uma mágica durante o seu turno, compre dois cards.
No início de cada manutenção, se um jogador tiver conjurado duas ou mais mágicas no último turno, transforme Lobo Solitário do Monte Rezinga.

2 // 3/3 // 5
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

The first ability of Hermit of the Natterknolls will resolve even if the spell your opponent casts is countered.
You may cast spells or activate abilities after the first ability of Lone Wolf of the Natterknolls has resolved but before the spell that caused it to trigger has resolved.
The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn’t on the battlefield for some or all of that turn.
To trigger the Werewolf’s back face’s transform ability, a single player must have cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability won’t trigger.
You may cast spells or activate abilities after the first ability of Hermit of the Natterknolls has resolved but before the spell that caused it to trigger has resolved.
The first ability of Lone Wolf of the Natterknolls will resolve even if the spell your opponent casts is countered.
For more information on double-faced cards, see the Shadows over Innistrad mechanics article (http://magic.wizards.com/en/articles/archive/feature/shadows-over-innistrad-mechanics).
The first ability of Hermit of the Natterknolls will resolve even if the spell your opponent casts is countered.
You may cast spells or activate abilities after the first ability of Lone Wolf of the Natterknolls has resolved but before the spell that caused it to trigger has resolved.
The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn’t on the battlefield for some or all of that turn.
To trigger the Werewolf’s back face’s transform ability, a single player must have cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability won’t trigger.
You may cast spells or activate abilities after the first ability of Hermit of the Natterknolls has resolved but before the spell that caused it to trigger has resolved.
The first ability of Lone Wolf of the Natterknolls will resolve even if the spell your opponent casts is countered.
For more information on double-faced cards, see the Shadows over Innistrad mechanics article (http://magic.wizards.com/en/articles/archive/feature/shadows-over-innistrad-mechanics).
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