Eremita dei Poggi Borbottanti // Lupo Solitario dei Poggi Borbottanti (Shadows over Innistrad)
Eremita dei Poggi Borbottanti // Lupo Solitario dei Poggi Borbottanti back
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Eremita dei Poggi Borbottanti // Lupo Solitario dei Poggi Borbottanti
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Creatura — Mannaro Umano // Creatura — Mannaro

Ogniqualvolta un avversario lancia una magia durante il tuo turno, pesca una carta.
All'inizio di ogni mantenimento, se nell'ultimo turno non sono state lanciate magie, trasforma l'Eremita dei Poggi Borbottanti. // Ogniqualvolta un avversario lancia una magia durante il tuo turno, pesca due carte.
All'inizio di ogni mantenimento, se nell'ultimo turno un giocatore ha lanciato due o più magie, trasforma il Lupo Solitario dei Poggi Borbottanti.

2 // 3/3 // 5
Drapeau anglais
Drapeau espagnol
Drapeau français
Drapeau allemand
Drapeau italien
Drapeau portugais
Drapeau japonais
Drapeau coréen
Drapeau russe
Drapeau chinois
Drapeau chinois
standard future historic gladiator pioneer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

The first ability of Hermit of the Natterknolls will resolve even if the spell your opponent casts is countered.
You may cast spells or activate abilities after the first ability of Lone Wolf of the Natterknolls has resolved but before the spell that caused it to trigger has resolved.
The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn’t on the battlefield for some or all of that turn.
To trigger the Werewolf’s back face’s transform ability, a single player must have cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability won’t trigger.
You may cast spells or activate abilities after the first ability of Hermit of the Natterknolls has resolved but before the spell that caused it to trigger has resolved.
The first ability of Lone Wolf of the Natterknolls will resolve even if the spell your opponent casts is countered.
For more information on double-faced cards, see the Shadows over Innistrad mechanics article (http://magic.wizards.com/en/articles/archive/feature/shadows-over-innistrad-mechanics).
The first ability of Hermit of the Natterknolls will resolve even if the spell your opponent casts is countered.
You may cast spells or activate abilities after the first ability of Lone Wolf of the Natterknolls has resolved but before the spell that caused it to trigger has resolved.
The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn’t on the battlefield for some or all of that turn.
To trigger the Werewolf’s back face’s transform ability, a single player must have cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability won’t trigger.
You may cast spells or activate abilities after the first ability of Hermit of the Natterknolls has resolved but before the spell that caused it to trigger has resolved.
The first ability of Lone Wolf of the Natterknolls will resolve even if the spell your opponent casts is countered.
For more information on double-faced cards, see the Shadows over Innistrad mechanics article (http://magic.wizards.com/en/articles/archive/feature/shadows-over-innistrad-mechanics).
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