Kessig-Schmiedemeisterin // Flammenherz-Werwölfin
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Kreatur — Mensch, Schamane, Werwolf // Kreatur — Werwolf
Immer wenn die Kessig-Schmiedemeisterin eine Kreatur blockt oder von ihr geblockt wird, fügt die Kessig-Schmiedemeisterin dieser Kreatur 1 Schadenspunkt zu.
Zu Beginn jedes Versorgungssegments und falls im letzten Zug keine Zaubersprüche gewirkt wurden, transformiere die Kessig-Schmiedemeisterin. // Immer wenn die Flammenherz-Werwölfin eine Kreatur blockt oder von ihr geblockt wird, fügt die Flammenherz-Werwölfin dieser Kreatur 2 Schadenspunkte zu.
Zu Beginn jedes Versorgungssegments und falls ein Spieler im letzten Zug zwei oder mehr Zaubersprüche gewirkt hat, transformiere die Flammenherz-Werwölfin.
Zu Beginn jedes Versorgungssegments und falls im letzten Zug keine Zaubersprüche gewirkt wurden, transformiere die Kessig-Schmiedemeisterin. // Immer wenn die Flammenherz-Werwölfin eine Kreatur blockt oder von ihr geblockt wird, fügt die Flammenherz-Werwölfin dieser Kreatur 2 Schadenspunkte zu.
Zu Beginn jedes Versorgungssegments und falls ein Spieler im letzten Zug zwei oder mehr Zaubersprüche gewirkt hat, transformiere die Flammenherz-Werwölfin.
2 // 3/1 // 2
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
Flameheart Werewolf’s first ability triggers once for each creature blocking or blocked by it. The ability resolves and deals damage to that creature before combat damage is dealt. If that damage destroys a creature blocking Flameheart Werewolf, Flameheart Werewolf doesn’t become unblocked.
The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn’t on the battlefield for some or all of that turn.
Kessig Forgemaster’s first ability triggers once for each creature blocking or blocked by it. The ability resolves and deals damage to that creature before combat damage is dealt. If that damage destroys a creature blocking Kessig Forgemaster, Kessig Forgemaster doesn’t become unblocked.
To trigger the Werewolf’s back face’s transform ability, a single player must have cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability won’t trigger.
For more information on double-faced cards, see the Shadows over Innistrad mechanics article (http://magic.wizards.com/en/articles/archive/feature/shadows-over-innistrad-mechanics).
The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn’t on the battlefield for some or all of that turn.
Kessig Forgemaster’s first ability triggers once for each creature blocking or blocked by it. The ability resolves and deals damage to that creature before combat damage is dealt. If that damage destroys a creature blocking Kessig Forgemaster, Kessig Forgemaster doesn’t become unblocked.
To trigger the Werewolf’s back face’s transform ability, a single player must have cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability won’t trigger.
For more information on double-faced cards, see the Shadows over Innistrad mechanics article (http://magic.wizards.com/en/articles/archive/feature/shadows-over-innistrad-mechanics).
Rulings
Flameheart Werewolf’s first ability triggers once for each creature blocking or blocked by it. The ability resolves and deals damage to that creature before combat damage is dealt. If that damage destroys a creature blocking Flameheart Werewolf, Flameheart Werewolf doesn’t become unblocked.
The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn’t on the battlefield for some or all of that turn.
Kessig Forgemaster’s first ability triggers once for each creature blocking or blocked by it. The ability resolves and deals damage to that creature before combat damage is dealt. If that damage destroys a creature blocking Kessig Forgemaster, Kessig Forgemaster doesn’t become unblocked.
To trigger the Werewolf’s back face’s transform ability, a single player must have cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability won’t trigger.
For more information on double-faced cards, see the Shadows over Innistrad mechanics article (http://magic.wizards.com/en/articles/archive/feature/shadows-over-innistrad-mechanics).
The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn’t on the battlefield for some or all of that turn.
Kessig Forgemaster’s first ability triggers once for each creature blocking or blocked by it. The ability resolves and deals damage to that creature before combat damage is dealt. If that damage destroys a creature blocking Kessig Forgemaster, Kessig Forgemaster doesn’t become unblocked.
To trigger the Werewolf’s back face’s transform ability, a single player must have cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability won’t trigger.
For more information on double-faced cards, see the Shadows over Innistrad mechanics article (http://magic.wizards.com/en/articles/archive/feature/shadows-over-innistrad-mechanics).
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