Ginete de Quebra-pescoço // Quebrador de Pescoços (Shadows over Innistrad)
Ginete de Quebra-pescoço // Quebrador de Pescoços back
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Ginete de Quebra-pescoço // Quebrador de Pescoços
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Criatura — Humano Batedor Lobisomem // Criatura — Lobisomem

No início de cada manutenção, se nenhuma mágica tiver sido conjurada no último turno, transforme Ginete de Quebra-pescoço. // As criaturas atacantes que você controla recebem +1/+0 e têm atropelar.
No início de cada manutenção, se um jogador tiver conjurado duas ou mais mágicas no último turno, transforme Quebrador de Pescoços.

3 // 4/3 // 3
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Rulings

To trigger the Werewolf’s back face’s transform ability, a single player must have cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability won’t trigger.
The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn’t on the battlefield for some or all of that turn.
For more information on double-faced cards, see the Shadows over Innistrad mechanics article (http://magic.wizards.com/en/articles/archive/feature/shadows-over-innistrad-mechanics).
To trigger the Werewolf’s back face’s transform ability, a single player must have cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability won’t trigger.
The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn’t on the battlefield for some or all of that turn.
For more information on double-faced cards, see the Shadows over Innistrad mechanics article (http://magic.wizards.com/en/articles/archive/feature/shadows-over-innistrad-mechanics).
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