首折れ路の乗り手 // 首折り (Shadows over Innistrad)
首折れ路の乗り手 // 首折り back
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首折れ路の乗り手 // 首折り
//

クリーチャー — 人間・スカウト・狼男 // クリーチャー ― - 狼男

各アップキープの開始時に、直前のターンに呪文が唱えられていなかった場合、首折れ路の乗り手を変身させる。 // あなたがコントロールする攻撃クリーチャーは、+1/+0の修整を受けるとともにトランプルを持つ。
各アップキープの開始時に、直前のターンにプレイヤー1人が2つ以上の呪文を唱えていた場合、首折りを変身させる。

3 // 4/3 // 3
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Drapeau espagnol
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

To trigger the Werewolf’s back face’s transform ability, a single player must have cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability won’t trigger.
The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn’t on the battlefield for some or all of that turn.
For more information on double-faced cards, see the Shadows over Innistrad mechanics article (http://magic.wizards.com/en/articles/archive/feature/shadows-over-innistrad-mechanics).
To trigger the Werewolf’s back face’s transform ability, a single player must have cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability won’t trigger.
The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn’t on the battlefield for some or all of that turn.
For more information on double-faced cards, see the Shadows over Innistrad mechanics article (http://magic.wizards.com/en/articles/archive/feature/shadows-over-innistrad-mechanics).
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