standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
historicbrawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
If a player rolls {CHAOS}, chaos ensues and all chaos abilities will trigger. The player may put those abilities on the stack in any order.
Until a player planeswalks, the game will continue on multiple planes. The abilities of all face-up plane cards can affect the game.
The next time a player planeswalks, they planeswalk away from all face-up planes. Their owners’ put them on the bottom of their planar decks in an order of their choice. This order isn’t revealed to other players.
Until a player planeswalks, the game will continue on multiple planes. The abilities of all face-up plane cards can affect the game.
The next time a player planeswalks, they planeswalk away from all face-up planes. Their owners’ put them on the bottom of their planar decks in an order of their choice. This order isn’t revealed to other players.
Rulings
If a player rolls {CHAOS}, chaos ensues and all chaos abilities will trigger. The player may put those abilities on the stack in any order.
Until a player planeswalks, the game will continue on multiple planes. The abilities of all face-up plane cards can affect the game.
The next time a player planeswalks, they planeswalk away from all face-up planes. Their owners’ put them on the bottom of their planar decks in an order of their choice. This order isn’t revealed to other players.
Until a player planeswalks, the game will continue on multiple planes. The abilities of all face-up plane cards can affect the game.
The next time a player planeswalks, they planeswalk away from all face-up planes. Their owners’ put them on the bottom of their planar decks in an order of their choice. This order isn’t revealed to other players.
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