忍耐強く企む者、ゴラム

伝説のクリーチャー — ハーフリング・ホラー

忍耐強く企む者、ゴラムが戦場を離れたとき、指輪があなたを誘惑する。
, クリーチャー1体を生け贄に捧げる:あなたの墓地にある忍耐強く企む者、ゴラムをあなたの手札に戻す。起動はソーサリーとしてのみ行う。

3/1
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Some spells and abilities that cause the Ring to tempt you may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. The Ring won't tempt you.
Each time the Ring tempts you, you must choose a creature if you control one.
The Ring gains its abilities in order from top to bottom. Once it gains an ability, it has that ability for the rest of the game.
Each player can have only one emblem named The Ring and only one Ring-bearer at a time.
The Ring can tempt you even if you don't control a creature. In this case, abilities that trigger "whenever the Ring tempts you" will still trigger.
Some spells and abilities that cause the Ring to tempt you may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. The Ring won't tempt you.
Each time the Ring tempts you, you must choose a creature if you control one.
The Ring gains its abilities in order from top to bottom. Once it gains an ability, it has that ability for the rest of the game.
Each player can have only one emblem named The Ring and only one Ring-bearer at a time.
The Ring can tempt you even if you don't control a creature. In this case, abilities that trigger "whenever the Ring tempts you" will still trigger.
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