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Samwise, o Destemido
Criatura Lendária — Pequenino Plebeu
Lampejo
Quando Samwise, o Destemido, entrar no campo de batalha, escolha até um card de permanente alvo em seu cemitério que tenha sido colocado lá vindo do campo de batalha neste turno. Devolva aquele card para sua mão. Depois, o Anel tenta você.
Quando Samwise, o Destemido, entrar no campo de batalha, escolha até um card de permanente alvo em seu cemitério que tenha sido colocado lá vindo do campo de batalha neste turno. Devolva aquele card para sua mão. Depois, o Anel tenta você.
2/1
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
The Ring gains its abilities in order from top to bottom. Once it gains an ability, it has that ability for the rest of the game.
Some spells and abilities that cause the Ring to tempt you may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. The Ring won't tempt you.
Each time the Ring tempts you, you must choose a creature if you control one.
Each player can have only one emblem named The Ring and only one Ring-bearer at a time.
If the creature you choose as your Ring-bearer was already your Ring-bearer, that still counts as choosing that creature as your Ring-bearer for the purpose of abilities that trigger "whenever you choose a creature as your Ring-bearer" or abilities that care about which creature was chosen as your Ring-bearer.
Some spells and abilities that cause the Ring to tempt you may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. The Ring won't tempt you.
Each time the Ring tempts you, you must choose a creature if you control one.
Each player can have only one emblem named The Ring and only one Ring-bearer at a time.
If the creature you choose as your Ring-bearer was already your Ring-bearer, that still counts as choosing that creature as your Ring-bearer for the purpose of abilities that trigger "whenever you choose a creature as your Ring-bearer" or abilities that care about which creature was chosen as your Ring-bearer.
Rulings
The Ring gains its abilities in order from top to bottom. Once it gains an ability, it has that ability for the rest of the game.
Some spells and abilities that cause the Ring to tempt you may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. The Ring won't tempt you.
Each time the Ring tempts you, you must choose a creature if you control one.
Each player can have only one emblem named The Ring and only one Ring-bearer at a time.
If the creature you choose as your Ring-bearer was already your Ring-bearer, that still counts as choosing that creature as your Ring-bearer for the purpose of abilities that trigger "whenever you choose a creature as your Ring-bearer" or abilities that care about which creature was chosen as your Ring-bearer.
Some spells and abilities that cause the Ring to tempt you may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. The Ring won't tempt you.
Each time the Ring tempts you, you must choose a creature if you control one.
Each player can have only one emblem named The Ring and only one Ring-bearer at a time.
If the creature you choose as your Ring-bearer was already your Ring-bearer, that still counts as choosing that creature as your Ring-bearer for the purpose of abilities that trigger "whenever you choose a creature as your Ring-bearer" or abilities that care about which creature was chosen as your Ring-bearer.
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