Quebra-cabeça do Vidreiro (Kaladesh)
Quebra-cabeça do Vidreiro back
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Quebra-cabeça do Vidreiro

Artefato

Quando Quebra-cabeça do Vidreiro entrar no campo de batalha, use vidência 2. Em seguida, você recebe . (Você recebe dois marcadores de energia. Para usar vidência 2, olhe os dois cards do topo do seu grimório. Depois, coloque qualquer número deles no fundo do seu grimório e o restante no topo em qualquer ordem.)
, Sacrifique Quebra-cabeça do Vidreiro: Use vidência 2. Em seguida, você recebe .
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can't give you energy counters.
Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.
Energy counters are a kind of counter that a player may have. They're not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)
is the energy symbol. It represents one energy counter.
You can't pay more energy counters than you have.
If an effect says you get one or more , you get that many energy counters. To pay one or more , you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can't give you energy counters.
Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.
Energy counters are a kind of counter that a player may have. They're not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)
is the energy symbol. It represents one energy counter.
You can't pay more energy counters than you have.
If an effect says you get one or more , you get that many energy counters. To pay one or more , you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
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