Faucon des courants
Créature : oiseau
Vol
Quand le Faucon des courants arrive sur le champ de bataille, vous gagnez (deux marqueurs « énergie »).
À chaque fois que le Faucon des courants attaque, vous pouvez payer . Si vous faites ainsi, une autre créature attaquante ciblée acquiert le vol jusqu'à la fin du tour.
Quand le Faucon des courants arrive sur le champ de bataille, vous gagnez (deux marqueurs « énergie »).
À chaque fois que le Faucon des courants attaque, vous pouvez payer . Si vous faites ainsi, une autre créature attaquante ciblée acquiert le vol jusqu'à la fin du tour.
1/2
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can't give you energy counters.
is the energy symbol. It represents one energy counter.
If a triggered ability with one or more targets states that you “may pay” some amount of , and each permanent that it targets has become an illegal target, the ability doesn't resolve. You can't pay even if you want to.
If an effect says you get one or more , you get that many energy counters. To pay one or more , you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
You can't pay more energy counters than you have.
Some triggered abilities state that you “may pay” a certain amount of . You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of as the ability resolves, and no player may take actions to try to stop the ability's effect after you make your choice.
Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.
Energy counters are a kind of counter that a player may have. They're not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)
is the energy symbol. It represents one energy counter.
If a triggered ability with one or more targets states that you “may pay” some amount of , and each permanent that it targets has become an illegal target, the ability doesn't resolve. You can't pay even if you want to.
If an effect says you get one or more , you get that many energy counters. To pay one or more , you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
You can't pay more energy counters than you have.
Some triggered abilities state that you “may pay” a certain amount of . You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of as the ability resolves, and no player may take actions to try to stop the ability's effect after you make your choice.
Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.
Energy counters are a kind of counter that a player may have. They're not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)
Rulings
Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can't give you energy counters.
is the energy symbol. It represents one energy counter.
If a triggered ability with one or more targets states that you “may pay” some amount of , and each permanent that it targets has become an illegal target, the ability doesn't resolve. You can't pay even if you want to.
If an effect says you get one or more , you get that many energy counters. To pay one or more , you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
You can't pay more energy counters than you have.
Some triggered abilities state that you “may pay” a certain amount of . You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of as the ability resolves, and no player may take actions to try to stop the ability's effect after you make your choice.
Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.
Energy counters are a kind of counter that a player may have. They're not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)
is the energy symbol. It represents one energy counter.
If a triggered ability with one or more targets states that you “may pay” some amount of , and each permanent that it targets has become an illegal target, the ability doesn't resolve. You can't pay even if you want to.
If an effect says you get one or more , you get that many energy counters. To pay one or more , you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
You can't pay more energy counters than you have.
Some triggered abilities state that you “may pay” a certain amount of . You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of as the ability resolves, and no player may take actions to try to stop the ability's effect after you make your choice.
Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.
Energy counters are a kind of counter that a player may have. They're not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)
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