Enigma del soplador de vidrio (Kaladesh)
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Enigma del soplador de vidrio

Artefacto

Cuando el Enigma del soplador de vidrio entre al campo de batalla, adivina 2. Luego obtienes . (Obtienes dos contadores de energía. Para adivinar 2, mira las dos primeras cartas de tu biblioteca, luego pon cualquier cantidad de ellas en el fondo de tu biblioteca y el resto en la parte superior en cualquier orden.)
, sacrificar el Enigma del soplador de vidrio: Adivina 2. Luego obtienes .
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can't give you energy counters.
Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.
Energy counters are a kind of counter that a player may have. They're not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)
is the energy symbol. It represents one energy counter.
You can't pay more energy counters than you have.
If an effect says you get one or more , you get that many energy counters. To pay one or more , you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can't give you energy counters.
Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.
Energy counters are a kind of counter that a player may have. They're not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)
is the energy symbol. It represents one energy counter.
You can't pay more energy counters than you have.
If an effect says you get one or more , you get that many energy counters. To pay one or more , you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
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