Aprovechar el alma
Instantáneo
Destruye la criatura objetivo que no sea negra ni sea blanca. Pon en juego una ficha de criatura Espíritu blanca 1/1 con la habilidad de volar.
Acechar.
Cuando la criatura a la que acecha Aprovechar el alma vaya a un cementerio, destruye la criatura objetivo que no sea negra ni sea blanca. Pon en juego una ficha de criatura Espíritu blanca 1/1 con la habilidad de volar.
Acechar.
Cuando la criatura a la que acecha Aprovechar el alma vaya a un cementerio, destruye la criatura objetivo que no sea negra ni sea blanca. Pon en juego una ficha de criatura Espíritu blanca 1/1 con la habilidad de volar.
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
A “nonwhite nonblack” creature is a creature that’s neither white nor black. It can be any other color or combination of colors, or it can be colorless.
If you can’t choose a nonwhite nonblack creature to target when the haunted creature is put into a graveyard, or if the target becomes illegal, you don’t get a token.
If you can’t choose a nonwhite nonblack creature to target when the haunted creature is put into a graveyard, or if the target becomes illegal, you don’t get a token.
Rulings
A “nonwhite nonblack” creature is a creature that’s neither white nor black. It can be any other color or combination of colors, or it can be colorless.
If you can’t choose a nonwhite nonblack creature to target when the haunted creature is put into a graveyard, or if the target becomes illegal, you don’t get a token.
If you can’t choose a nonwhite nonblack creature to target when the haunted creature is put into a graveyard, or if the target becomes illegal, you don’t get a token.
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