尊い捧げ物 (Commander 2014)
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尊い捧げ物

インスタント

対戦相手を1人選ぶ。あなたとそのプレイヤーはそれぞれ飛行を持つ白の1/1のスピリット・クリーチャー・トークンを3体戦場に出す。
対戦相手を1人選ぶ。あなたはあなたがコントロールするクリーチャー1体につき2点のライフを得て、そのプレイヤーはそのプレイヤーがコントロールするクリーチャー1体につき2点のライフを得る。
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

You may choose the same opponent for each of the effects, or you may choose different opponents. None of the affected players are targets of the spell.
In some unusual cases, the Spirit tokens will have a toughness of 0 or less as they enter the battlefield, perhaps because an opponent controls an enchantment that gives your creatures -1/-1. Because state-based actions aren’t performed in the middle of a spell’s resolution, you’ll gain 2 life for each of those Spirit tokens. After Benevolent Offering has finished resolving, the Spirit tokens will die and subsequently cease to exist.
You choose the opponents for each effect as the spell resolves.
You may choose the same opponent for each of the effects, or you may choose different opponents. None of the affected players are targets of the spell.
In some unusual cases, the Spirit tokens will have a toughness of 0 or less as they enter the battlefield, perhaps because an opponent controls an enchantment that gives your creatures -1/-1. Because state-based actions aren’t performed in the middle of a spell’s resolution, you’ll gain 2 life for each of those Spirit tokens. After Benevolent Offering has finished resolving, the Spirit tokens will die and subsequently cease to exist.
You choose the opponents for each effect as the spell resolves.
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