Wohlwollendes Präsent
Spontanzauber
Bestimme einen Gegner. Du und jener Spieler erzeugt je drei 1/1 weiße Geist-Kreaturenspielsteine mit Flugfähigkeit.
Bestimme einen Gegner. Du erhältst für jede Kreatur, die du kontrollierst, 2 Lebenspunkte dazu, und jener Spieler erhält für jede Kreatur, die er kontrolliert, 2 Lebenspunkte dazu.
Bestimme einen Gegner. Du erhältst für jede Kreatur, die du kontrollierst, 2 Lebenspunkte dazu, und jener Spieler erhält für jede Kreatur, die er kontrolliert, 2 Lebenspunkte dazu.
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
You may choose the same opponent for each of the effects, or you may choose different opponents. None of the affected players are targets of the spell.
In some unusual cases, the Spirit tokens will have a toughness of 0 or less as they enter the battlefield, perhaps because an opponent controls an enchantment that gives your creatures -1/-1. Because state-based actions aren’t performed in the middle of a spell’s resolution, you’ll gain 2 life for each of those Spirit tokens. After Benevolent Offering has finished resolving, the Spirit tokens will die and subsequently cease to exist.
You choose the opponents for each effect as the spell resolves.
In some unusual cases, the Spirit tokens will have a toughness of 0 or less as they enter the battlefield, perhaps because an opponent controls an enchantment that gives your creatures -1/-1. Because state-based actions aren’t performed in the middle of a spell’s resolution, you’ll gain 2 life for each of those Spirit tokens. After Benevolent Offering has finished resolving, the Spirit tokens will die and subsequently cease to exist.
You choose the opponents for each effect as the spell resolves.
Rulings
You may choose the same opponent for each of the effects, or you may choose different opponents. None of the affected players are targets of the spell.
In some unusual cases, the Spirit tokens will have a toughness of 0 or less as they enter the battlefield, perhaps because an opponent controls an enchantment that gives your creatures -1/-1. Because state-based actions aren’t performed in the middle of a spell’s resolution, you’ll gain 2 life for each of those Spirit tokens. After Benevolent Offering has finished resolving, the Spirit tokens will die and subsequently cease to exist.
You choose the opponents for each effect as the spell resolves.
In some unusual cases, the Spirit tokens will have a toughness of 0 or less as they enter the battlefield, perhaps because an opponent controls an enchantment that gives your creatures -1/-1. Because state-based actions aren’t performed in the middle of a spell’s resolution, you’ll gain 2 life for each of those Spirit tokens. After Benevolent Offering has finished resolving, the Spirit tokens will die and subsequently cease to exist.
You choose the opponents for each effect as the spell resolves.
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