皮默乙太预言师 (Aether Revolt)
皮默乙太预言师 back
Clique pour retourner la carte
皮默乙太预言师

生物~妖精/德鲁伊

当皮默乙太预言师进战场时,你得到若干(能量指示物),其数量等同于由你操控的生物中力量最大者的数值。
支付:目标生物本回合若能进行阻挡,则须如此作。

3/2
Drapeau anglais
Drapeau espagnol
Drapeau français
Drapeau allemand
Drapeau italien
Drapeau portugais
Drapeau japonais
_alt_flag_ru
Drapeau chinois
Drapeau chinois
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If an effect says you get one or more , you get that many energy counters. To pay one or more , you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
The amount of you get is determined as Peema Aether-Seer’s first ability resolves. If the greatest power among creatures you control is somehow negative, you don’t get or lose any .
Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.
You can’t pay more energy counters than you have.
is the energy symbol. It represents one energy counter.
The target creature blocks only if it’s able to do so as the declare blockers step begins. If, at that time, the creature is tapped, it’s affected by a spell or ability that says it can’t block, or no creatures are attacking its controller or a planeswalker controlled by that player, then it doesn’t block. If there’s a cost associated with having the creature block, the player isn’t forced to pay that cost. If that cost isn’t paid, the creature won’t block.
Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can’t give you energy counters.
The controller of the target creature chooses which attacking creature that creature blocks.
Energy counters are a kind of counter that a player may have. They’re not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)
If an effect says you get one or more , you get that many energy counters. To pay one or more , you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
The amount of you get is determined as Peema Aether-Seer’s first ability resolves. If the greatest power among creatures you control is somehow negative, you don’t get or lose any .
Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.
You can’t pay more energy counters than you have.
is the energy symbol. It represents one energy counter.
The target creature blocks only if it’s able to do so as the declare blockers step begins. If, at that time, the creature is tapped, it’s affected by a spell or ability that says it can’t block, or no creatures are attacking its controller or a planeswalker controlled by that player, then it doesn’t block. If there’s a cost associated with having the creature block, the player isn’t forced to pay that cost. If that cost isn’t paid, the creature won’t block.
Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can’t give you energy counters.
The controller of the target creature chooses which attacking creature that creature blocks.
Energy counters are a kind of counter that a player may have. They’re not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)
Votre collection ? vos decks ?
Envie de gérer votre collection et/ou créer des decks ?
Côte
0.05€

Réimpressions

Cartes liées

Liens
Les tags MCT