수행원을 거느린 치유사 (Zendikar Rising)
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수행원을 거느린 치유사

생물 — 코르 성직자

당신이 매 턴 처음으로 생명점을 얻을 때마다, 1/1 백색 고양이 생물 토큰 한 개를 만든다.
: 다른 성직자를 목표로 정한다. 그 목표는 턴종료까지 생명연결을 얻는다.

2/3
Drapeau anglais
Drapeau espagnol
Drapeau français
Drapeau allemand
Drapeau italien
Drapeau portugais
Drapeau japonais
Drapeau coréen
Drapeau russe
Drapeau chinois
Drapeau chinois
standard future historic gladiator pioneer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

An ability that triggers “whenever you gain life” triggers just once for each life-gaining event, no matter how much life you gain.
An ability that triggers whenever you gain life “for the first time each turn” won’t trigger if you gain life during a turn before the permanent with that ability is on the battlefield, even if you gain life again later in the turn.
In a Two-Headed Giant game, life gained by your teammate won’t cause the ability to trigger, even though it caused your team’s life total to increase.
If you gain an amount of life “for each” of something, that life is gained as one event and the ability will trigger only once.
Each creature with lifelink dealing combat damage causes a separate life-gaining event. For example, if two creatures you control with lifelink deal combat damage at the same time, a “whenever you gain life” ability will trigger twice. However, if a single creature you control with lifelink deals combat damage to multiple creatures, players, and/or planeswalkers at the same time (perhaps because it has trample or was blocked by more than one creature), the ability will trigger only once.
Multiple instances of lifelink on the same creature are redundant.
An ability that triggers “whenever you gain life” triggers just once for each life-gaining event, no matter how much life you gain.
An ability that triggers whenever you gain life “for the first time each turn” won’t trigger if you gain life during a turn before the permanent with that ability is on the battlefield, even if you gain life again later in the turn.
In a Two-Headed Giant game, life gained by your teammate won’t cause the ability to trigger, even though it caused your team’s life total to increase.
If you gain an amount of life “for each” of something, that life is gained as one event and the ability will trigger only once.
Each creature with lifelink dealing combat damage causes a separate life-gaining event. For example, if two creatures you control with lifelink deal combat damage at the same time, a “whenever you gain life” ability will trigger twice. However, if a single creature you control with lifelink deals combat damage to multiple creatures, players, and/or planeswalkers at the same time (perhaps because it has trample or was blocked by more than one creature), the ability will trigger only once.
Multiple instances of lifelink on the same creature are redundant.
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