Grakodon, Rovina di Enclave Celesti
Creatura Leggendaria — Orrore Idra
Grakodon, Rovina di Enclave Celesti entra nel campo di battaglia con tre segnalini +1/+1.
Ogniqualvolta un'altra creatura che controlli muore, se aveva un segnalino +1/+1, metti un segnalino +1/+1 su Grakodon.
Quando Grakodon muore, crea una pedina creatura Idra X/X nera e verde, dove X è il numero di segnalini +1/+1 su Grakodon.
Ogniqualvolta un'altra creatura che controlli muore, se aveva un segnalino +1/+1, metti un segnalino +1/+1 su Grakodon.
Quando Grakodon muore, crea una pedina creatura Idra X/X nera e verde, dove X è il numero di segnalini +1/+1 su Grakodon.
0/0
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
Grakmaw’s second ability puts just one +1/+1 counter on it, no matter how many counters the dying creature had.
If a creature with a +1/+1 counter on it dies after receiving too many -1/-1 counters, it dies at the same time that the counters are removed, and Grakmaw’s second ability triggers. Similarly, if Grakmaw dies after receiving too many -1/-1 counters, use the number of +1/+1 counters it had prior to receiving the -1/-1 counters to determine the value of X.
If a creature with a +1/+1 counter on it dies after receiving too many -1/-1 counters, it dies at the same time that the counters are removed, and Grakmaw’s second ability triggers. Similarly, if Grakmaw dies after receiving too many -1/-1 counters, use the number of +1/+1 counters it had prior to receiving the -1/-1 counters to determine the value of X.
Rulings
Grakmaw’s second ability puts just one +1/+1 counter on it, no matter how many counters the dying creature had.
If a creature with a +1/+1 counter on it dies after receiving too many -1/-1 counters, it dies at the same time that the counters are removed, and Grakmaw’s second ability triggers. Similarly, if Grakmaw dies after receiving too many -1/-1 counters, use the number of +1/+1 counters it had prior to receiving the -1/-1 counters to determine the value of X.
If a creature with a +1/+1 counter on it dies after receiving too many -1/-1 counters, it dies at the same time that the counters are removed, and Grakmaw’s second ability triggers. Similarly, if Grakmaw dies after receiving too many -1/-1 counters, use the number of +1/+1 counters it had prior to receiving the -1/-1 counters to determine the value of X.
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