Dimir-Runenschlüssel (Zendikar Rising Commander)
Dimir-Runenschlüssel back
Cliquez pour retourner la carte
Dimir-Runenschlüssel

Artefakt

: Erzeuge oder .
: Der Dimir-Runenschlüssel wird bis zum Ende des Zuges zu einer 2/2 blauen und schwarzen Schrecken-Artefaktkreatur und kann in diesem Zug nicht geblockt werden.
_alt_flag_ru
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Until the ability that turns the Keyrune into a creature resolves, the Keyrune is colorless.
Activating the ability that turns the Keyrune into a creature while it's already a creature will override any effects that set its power and/or toughness to another number, but effects that modify power and/or toughness without directly setting them will still apply.
Until the ability that turns the Keyrune into a creature resolves, the Keyrune is colorless.
Activating the ability that turns the Keyrune into a creature while it's already a creature will override any effects that set its power and/or toughness to another number, but effects that modify power and/or toughness without directly setting them will still apply.
Votre collection ? vos decks ?
Envie de gérer votre collection et/ou créer des decks ?
0.15€

Réimpressions

Cartes liées

Liens
Les tags MCT

Ramp